ERASMUS Proyect Card
Summary
Educational innovations are advancing and teachers are aware of the need to introduce new learning methods and approaches, especially those that adapt to the new teaching needs. Technology in well-implemented education provides important advantages and motivates students while improving social behaviour. This project aims to incorporate several technologies that modernise the school and train European students in key competencies. The IES MEDITERRANEO (Spain) as coordinator proposes this project to provide teachers with new teaching tools in accordance with the education paradigm that causes more technology and new methods to be implemented in the school and for students to acquire the necessary digital skills for its development in today's society.
The consortium is completed with three more schools: Sultantepe Ortaokulu (Turkey), Scoala Gimnaziala Maria Rosetti (Romania), Istituto Professionale di Stato "Maffeo Pantaleoni“ (Italy) y un centro tecnológico: Asociacion de Investigacion de la Industria del Juguete, Conexas y Afines - AIJU (Spain).
This project aims to improve demonstrate in practical implementations that educational innovation in the school provides better academic performance, developing the creativity of our students. It is also intended to address gender considerations in this project, so that girls are also interested in the so-called STEM careers. The factors that influence these decisions will be addressed and inclusive activities will be programmed to help increase girls' interest and commitment to these careers.
The Consortium consists of four schools and a technology centre that, together, will provide synergies and added value for the development of the project. This project justifies its transnationality by the fact that each partner will specialise and lead at least the development of an intellectual product.
The project will last two years, in which six intellectual products will be developed:
1. Educational robotics.
2. Educational drones
3. “Flipped Classroom Toolkit” or Inverted class toolkit.
4. “Educational Breakout” or gamification that encourages learning
5. "Visual Thinking" or Visual Thinking.
6. eLearning platform.
Short-term mobility was also planned for teachers in which they will learn technologies and methodologies that will be implemented and developed in the project.
Four short-term mobilities for students have also been planned, where six students and a teacher from each school will visit the rest of the schools.All the activities that will be prepared will have the objective of learning through projects, will be inclusive and will promote: student cooperation and peer learning, creativity, critical thinking, and social relationships. This project is innovative in that the objective is not only to integrate technologies but to create useful tools for student development, avoiding poor performance and dropping out of school.
The consortium is completed with three more schools: Sultantepe Ortaokulu (Turkey), Scoala Gimnaziala Maria Rosetti (Romania), Istituto Professionale di Stato "Maffeo Pantaleoni“ (Italy) y un centro tecnológico: Asociacion de Investigacion de la Industria del Juguete, Conexas y Afines - AIJU (Spain).
This project aims to improve demonstrate in practical implementations that educational innovation in the school provides better academic performance, developing the creativity of our students. It is also intended to address gender considerations in this project, so that girls are also interested in the so-called STEM careers. The factors that influence these decisions will be addressed and inclusive activities will be programmed to help increase girls' interest and commitment to these careers.
The Consortium consists of four schools and a technology centre that, together, will provide synergies and added value for the development of the project. This project justifies its transnationality by the fact that each partner will specialise and lead at least the development of an intellectual product.
The project will last two years, in which six intellectual products will be developed:
1. Educational robotics.
2. Educational drones
3. “Flipped Classroom Toolkit” or Inverted class toolkit.
4. “Educational Breakout” or gamification that encourages learning
5. "Visual Thinking" or Visual Thinking.
6. eLearning platform.
Short-term mobility was also planned for teachers in which they will learn technologies and methodologies that will be implemented and developed in the project.
Four short-term mobilities for students have also been planned, where six students and a teacher from each school will visit the rest of the schools.All the activities that will be prepared will have the objective of learning through projects, will be inclusive and will promote: student cooperation and peer learning, creativity, critical thinking, and social relationships. This project is innovative in that the objective is not only to integrate technologies but to create useful tools for student development, avoiding poor performance and dropping out of school.
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